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Good v. Evil is a GM run, free-form fantasy role-playing game where two opposing teams compete for the same goal. This project features tools for tracking character information, equipment, logs, and general tools.
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
Das Krinein Projekt ist ein lockerer Zusammenschluss von Studenten und Interessenten des Themas dreidimensionale Grafiken in Echtzeitumgebungen. Wichtig ist uns dabei der direkte Kontakt der Teilnehmer, Teamwork und das lernen neuer Techniken.
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Arkãnia es un grupo de desarrolladores, dedicados a la creación de proyectos para IRC, VÃdeoJuegos RPG, Traducciones entre otros, más info ver http://arkania.sourceforge.net
This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
GlGameGui is a GNU Lesser/Library GPL-licensed simple user interface framework written in C++ and is based on the SDL library, the FreeType library and OpenGl. It is not a complex user interface, only has the basic functions mainly created for games.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
A cleanup, and modernization of the MOOP (formerly POO) project, pyMOO aims to build a robust, complete and user friendly implementation of MOO within python, as well as a robust, python-based client.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
RandomGame is a game written in Python (GUI by Tkinter). The goal of the game is to pick the number that the computer randomly chosen. Written in Python, RandomGame is multiplatform.The goal of the project is to add a lot on functions in a simple game.
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
PyUI2 is a cross platform user interface library written in Python. It is targeted primarily for game development, but can be used as a user interface for other applications.This version has been forked from the original Pyui library.
pyRacerz is a Multiplayer 2D Racing Game coded in Python and using the pyGame library.
pyRacerz includes many tracks, many car types, a basic robot player, 3 levels of difficulty.
pyRacerz also have hi-scores and replay functionalities
This project is a LINUX GUI launcher and installer for the Xlink Kai tunnel software (http://www.teamxlink.co.uk). It's our intention to publish a distro independant application. The software will be programmed in Python using pyQt.
This was going to be a set of libraries, and a client for the Crossfire RPG game, written in python. The code is gone, lost in an ancient pile of backups.
The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
This VB6 project (That supports Windows 98 and higher), is in fact a die roller. It sports a rather comfortable command-line/window interface, that offers the speed and efficiency, but not the rigidity of similar interfaces.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.