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A java based backgammon game with support for network games, play
on FIBS servers, and single player games against various complex backgammon AI's. Named after famous Greek who is regarded to have invented dice.
An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is cross platform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot
"Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
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It's a french project for create a better bot for half-life based on the HPB_bot. This project is open source and we make somes tutorials for any french can make is bots for is mod.
3D space trade / action / colonization game seen from eyes of your player/cockpit . longterm : complex features in all aspects of game,
multiplayer. Generally every can join , more good people = better.
GameBots is a research-oriented platform for building artificially-intelligent autonomous agents for computer games. It provides interfaces to sensing and acting in computer game environments and benchmark implementations of agents.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
Prolix is a "binary bot" chat interface
and bot for various battle.net(tm) like
services such as bnetd, fsgs, and possibly
battle.net itself. Prolix offers a modular
design allowing one to create and use
custom controls, bots and displays.
Zeeble Bug is a basic A-life program designed for lava-lamp style desktop viewing of a pond filled with "bugs". It employs a simple neural networks, genes, and varied water conditions to keep the pond a shifting and evolving entity.
In Hoverbots, robots with an artificialintelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
Tarak-Tarak is a mobile robot simulator. It allows the user to design a mobile robot from a collection of chassis types and sensors, program the robot's behavior, then simulate the robot in a user-defined environment. The program is written in C++.