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A 10x10 squares Chess Game Engine. The Rules are similar to ordinary 8x8 chess, but there are 2 more pawns on each side, and 4 additional pieces,
that increase the complexity and game expereience of chess.
adVM aims to provide a flexible engine for creating adventure games. The new version is written in java and uses ADL (see http://www.hcesperer.org/adl/) as the scripting language.
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A Character generator and editor for the German pen and paper rpg DSA (the dark eye, l`oeil noir in France), in 4th edition rules. All data is stored in XML files, so you need only a text editor to create own races, cultures and professions.
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
XScape is a brand new Runescape2 server engine, based on the idea of a central login server, (Also known as a network of servers) which each server will connect to, and verify the user accounts on.
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Java Weapon Script Engine is a Java library for implementing dynamic weapons. Weapons are specified and parsed from script files. The goal of the project is to be able to generate any kind of weapon and behavior.
Ovoron's Legacy is a fantasy Play-By-E-Mail game that runs on the PBEM Engine. Each player command an empire of fantasy creatures, interacts with other players, and must seek to conquer the world.
Eternal Realms is a game engine written in Java that seeks to create worlds where the users craft their own universe. Eternal Realm derivatives are massively multiplayer roleplaying games, where a person guides their player down any path they desire.
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
This project has been split into 2 separate projects, see sf.net projects pbemengine for the PBEM Engine, and ovoronslegacy for the Ovoron's Legacy ruleset