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eBridge implements the classic card game Bridge. It is unlike other card games in that bidding and playing strategies are configurable rules. eBridge can be played remotely among different client platforms since it is based on Java and the Eclipse RCP.
Based on data retrieved from the online game RugbyMania.net, it uses the XML file containing information for team members and, based on the game rules, calculates the best possible formation.
J Visual Novel Engine (JVNE) is, as it's name suggest, is a visual novel engine. With the JVNE you can create your own visual novel game with ease, without the need to know of any programming language.
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Warring States is a 3-D multiplayer real time strategy game written in C++. The engine is designed to be flexible and allow configuration of game rules. The project started as part of a final year university project.
Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
Earl Engine moved to Google Code: http://earl.googlecode.com. BoardCalc is a separate, independent utility mobile application for Conflict of Heroes gamers. It's a probability calculator and dice replacement. NOTE:
viiigine is an open source Final Fantasy VIII game engine. The main goal of this project is to redevelop game engine fully compartible with original and providing new abilities (multilanguage support, high resolution, new models, etc) in extensions.
An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so
Project sovles the basic mathematical tasks with geometric objects. The application engine goes through the data of the objects in real time and computes their possible intersection points. The goal of this project is to implement real collisions. homepa
JOODE, the Java Object Orientated Dynamics Engine. This project is a port of the popular open source physics engine ODE. see http://www.javagaming.org/forums/index.php?board=11.0
Vulcan is an editor for several of the files behind the Rome: Total War engine. These files are key to the creation of any mod as they contain the parameters which describe each unit to the engine. Java 1.6 or greater is required to run this application.
Codename: X-Phase is a simple online first person shooter with random generated maps and landscape deformation, written in Java and OpenGL (LWJGL).
X-Phase uses it's own engine and runs with Linux, Mac OS X and Windows.
This project sourcecode move to http://code.google.com/p/jmugen/ (temporary because i have some problem with sourceforge) Mugen.Java or JMugen is 2D fighting game engine like Mugen
Stratagem engine is a free 3D real-time networked massive strategy game implemented in Java using Xith3D. It's entirely "flavorable" so entire new games can be created using just models and XML definition files.
RPG Game Engine is written in JAVA and can be used to make really cool RPGs. It is updated constantly. We will also be glad to have contributions from our users.
This project is crossplatform solution for creating almost all card games like "Black Jack" or its Russian analog "21 Очко". Engine is written in Java. Also card game "Nine" is now available.
The ISOCalc (Isometric Calculator Engine) is a class library for isometric plot games. The ISOCalc can be used as a calculator background for every game with different graphic front. (Special Thanks for OpenTTD Team)