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It's a remake of an old Commodore board game, Stone Age. Your goal is to escape a little dragon through caves, it's a real logical brainstorming game! :-) Level editor and more than 70 levels also included! (I do not recommend to examine the source, it
IGA Ad Cache Editor is a GUI frontend that allows users to easily edit the SQLite advertising cache file used in some games, such as Battlefield 2142 and Trackmania.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
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The aim of this learning project is to develop a 3D terrain editor and especially a garden one with a real time viewer. The challenge is to succeed to make the 3D engine and the GUI during 1 working month.
Versilia Basket 2002 Manager. Simulation of manager basketball socety. Provided by a player-editor and player. You can create personages and modify the several characteristics. You can load the personages created in the game. Thanks society VB2002.
This is a go game SGF editor and go playing program. It will be able to play on IGS as a client and KGS as a bot. It will use GNUGo any other GTP protocol program for it's computer go capabilities. It uses sgflib.py for SGF Parsing.
The Tactics Editor for Squad Actions (TESA) is a strategy editor for computer games. It is fully customizable and not fixed for use on one particular game.
Chequered Flag is an open-source attempt to create the first universal game editor for Geoff Crammond's F1GP and WC. The long-term goal of the project is to incorporate all editing facilities, both current and future in this program.
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
Fuzz is an SDL/Mono-based 2D game engine that loads its games from XML so that anyone with a simple text editor can produce their own high-performance games in minutes.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
UWE is an editor for maps and other such aspects of the game 'ultima underworld' such as bitmaps. It is made using allegro as a graphics library. It will support at least windows and linux for the operating systems.
Some projects created during my graduation. 1) A little and simple RPG engine baed on Final Fantasy series. The objective of this project is to create a editor and game much like RPG Maker using SDL. 2) My final graduation work, a RTS engine with AI* usi
Diablo 2 D2S Savegame Creator, Editor, and Modifier by -=Wraith-Lunati=-
All submissions of code to help this project will be listed in the source code and --thanks argument of
this program. This program is only console based, and written in C++.
Yasminuroban is an open source "Sokoban" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. Includes level editor. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.
Eldritch is a first-person view, turn-based, party-based RPG similar in form to the games of the Wizardry series. Included with existing game content is a map editor with basic scripting abilities (and plaintext datafiles): this can be used as an engine.