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The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
L'objectif de ce projet est de simuler un jeu, (Lièvre et Tortue) regroupant plusieurs joueurs qui jouent chacun leur tour et pouvant avec des règles légèrement modifiées par rapport aux regles initiales.
This project is set up for many programming projects to be started, but most likely never finished. This project will be used mostly to use the SVN Server, and to gain experience working with SVN with a variety of programming languages.
A Java framework for networked group experiments using WebWork, Spring, Hibernate, Swing, Java NIO. See http://groups.psych.indiana.edu for more information. Similar development efforts are continuing at the Virtual Commons - http://commons.asu.edu
Prototype Games aims to provide a Javascript library for quickly and easily creating web-based games that run entirely in the web page, on all modern browsers without requiring plug-ins. It is built off of the YUI (Yahoo User Interface).
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PikeMudlib is a project that aims to create a powerful MUDlib using the Pike programming language. PikeMudlib allows for on-the-fly in-game development similiar to that offered by LPMuds.
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
Container for robot/environment simulation. The container simulates an environment, and gives to the robots living in it access to sensor views.
The goal of this project is to provide the open source community a tool for robot behavior test and challeng
PHP script intended for Confrontation (a miniature game by Rackham) tournament organizers to help to enter tournament results and calculate cumulative scores and rankings for players quickly and easily with their web browser.
I want my site to be for clans for Counter-Strike To interact with one another. Admins will be able to set ranks on clans so we can match them up evenly for scrims.
This is the framework behind TrueThugs, It hasn't been completed yet, So we are still in the pre-alpha stages, Soon after we have finished TrueThugs we will be fully starting on this, So check back here :)
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
Dragon Kill Point (DKP) system. This System is used for MMORPG's to manage users Points. Especially used for WoW as Raidplanner. The System is compatible as phpbb 2.x phpbb Mod or Standalone.
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT
A web-based Guild management system for Guild Wars. Includes build/spell library, links, guide tracker, news, and a number of other useful features for coordinating and running a Guild.
Phpgamescenter allows webmasters to open a flash arcade site in few minutes, using wizard and installer. It's a open-source fork of the actual commercial script RGameScript.
Project CodeRacers is a game geared for creative java programmers. It's main idea is that each player will create an own AI agent (the so-called "driver"). The user's driver then will compete against other players' drivers in a simulated car race.