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This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
Java based "table-top" card game interface, using Java's FX platform. Allows for multiplayer interaction, modular rules and card graphics, simple chatting, and other difficult items. Will need testing on all available systems.
Groovy Dice is an open source dice rolling engine written entirely in Groovy that provides a simple way to specify and evaluate complex dice rolling expressions.
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Helping you rifle through other people's packages.
The DBPF2 file format is used for most of the content in the Sims 3 engine. This project provides a Java-based API, and supporting GUI application, to unpack, browse, edit and repack these files.
A game engine for display of point-and-click games (images and click areas) and an easy-to-use format for developers of these games (i.e. just add images and click areas).
Asphodel♯ (or Asphodel Sharp) is a C# game engine written from the ground up on top the SFML library. It is meant to be a C# port from the popular Mirage Source Engine written in Visual Basic.
Student`s project of simple, multi-player applet game written in Java.
We use Google apps engine for hosting and need develop infrastructure like SF :)
Second Life Cross Sim Messaging System utilizes the Google App Engine to as the medium to send/receive and persist messages to allow prim/script communication across sims
JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.
Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
IMPORTANT: I've moved this project to http://code.google.com/p/nplayer/ so please update your links. A D20 RolePlayingGame Javaengine with a Graphical User Interface, aiming at granting a Dungeon Master maximum control over gameplay to meet most challe
A project that aims to reverse engineer the DOS game called World of Xeen (and games based on the same engine Swords of Xeen and Isles of Terra). It also provides tools and editors to make modifications to existing saved games, characters and maps.
True3D is a game engine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
DM Ruler helps dungeon master to create rules, senario, worlds, maps, monsters database, spells database, and so on. Everything can be customize with xml files. Build your own system or use an existing one.
A tactics RPG engine written in almost entirely in javascript (only a java applet for music/audio). Allows creation of tile based RPGs with javascript events and commands, and should work in most javascript capable browsers.
A community dedicated to improving how well a computer can design a game map (Procedural Generation). We provide a base engine so even non-programmers can join in, and post map themes for the community to build as regular challenges.
Decimation is an open-source multiplayer game framework programmed in Java. It can support a variety of 3D games, ranging from small four-person games to large massively multiplayer online role-playing games, supporting thousands of concurrent users.
The goal is 3D game engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis