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This is a drifting scorer used for 'Live for Speed'. It could be run in either client mode or server mode. With it, you would get more information about your driving including the score while you are drifting in the LFS.
Gruppenarbeit für Unterrichtsfach VSYS (ADV-Böblingen) Ziel dieses Projekts war ein Java RMI-Programm, welches es einem Client ermöglicht Methoden auf einem "entfernten" Server aufzurufen (Projekt allerdings nur local getestet und nicht vollständig
Crafting and resource data pages for the preCU age of Star Wars Galaxies. Akin to swgcraft but for the preCU age only with more data filled in and open source so any user can set up a site for use with their own server or the one they (will) play on.
TrickTakingGame is a unified, generic platform - both server and client - capable of playing various trick-taking games (such as Whist, or Bridge). Available rules are defined as server plugins.
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Perfectday is a turn strategy game.
The player can collect units(these units have been collected when the players connect to server or comercing eith other player) that they are used in combat with other player
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
This is a simulation for x-plane pilots and controllers. It simulates the whole ATC in Switzerland. Included are: ATMS(the server), ATMC(for controllers), PilotClient(for pilots) amd PlaneSim(simulates planes).
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DIY MPG Gauges and fuel efficiency solutions, a collection of software and hardware solutions for keeping track of your fuel consumption and miles per gallon for the Do it Yourselfer or advanced user who wants to learn how to save some fuel.
GOIM is a Jabber client with special features targeted at gamers. It is based on the eclipse rcp and will include all major jabber features in addition to displaying who in the roster is playing which game on which server and other game related features.
A PSP porting of SUN's phoneMEAdvanced project (https://phoneme.dev.java.net/), to enable MIDP/PBP/JavaME applications running on PSP. You can also find phoneMEFeature PSP porting from another project: pspkvm(https://sourceforge.net/projects/pspkvm)
A threaded java MUD server with persistence in MySQL using sprocs. Uses command pattern and reflection for command parsing. NIO for networking. Excellent code comments. Map command uses visited rooms. Plans for configurable attack profiles per enemy.
Moved to github: https://github.com/kesara/checkersplus
Client server based, platform independent, multi player American Checker (English Draughts) game. With J2EE based server, Java Client and a Windows.NET client.
This is a strategy planner aimed mainly at the hardcore first person shooter fans. Similar to a white board application it allows many users to connect to a central server and the users are able to draw and place actions on the board for everyone to see
Burn your Neighbour is an administration site for this card game whihc uses EJB 3.0 and JSF(with AJAX) capabilities.
It is aimed to provide a sample of how to use these Java based technologies.
An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
Web based application to host multiplayer strategy/role playing game. The administrator can create multiple games/worlds in an only server and the users can choose which games to play (once registered).
Knapper is a Gaming Platform based on the Eclipse RCP. It provides Master/Game Server interfaces and communication protocol implementations. Furthermore it offers a GUI containing Lobby, Chat Rooms, Master Server capability and a User Management System.
SourMUD is a Java-based RPG with a client to server relationship, a streamlined update system, an easy way to add content, and a dedicated group of developers. Do the math.
A recreation of Mazewar, as it originally ran on an Imlac PDS-1 in the mid-1970's, and some Imlac cross-development tools.
This consists of a client program, written in C++, which runs on Windows/XP (at least), and a server program, written in Java.