Search Results for "expert system source code" - Page 12

Showing 290 open source projects for "expert system source code"

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  • 1

    deCODE

    An android strategy-puzzle word game, where user needs to guess a code

    A logical thinking and strategy application fun game. Here user needs to guess the code generated by the system out of 6 letters A, B, C, D, E, F. Thislogic based puzzle which puts to test your deduction skills to see if you can guess the random code set at the beginning of the game. Puzzle game lovers, who try to think and solve the codes/ jumbled letters etc. It's a mastermind game, so you think about the probability of occurrence, analysis of previous attempts. The goal of the...
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  • 2
    Isometric engine based on old python tkclient from worldforge.org. The goals are to separate libs of code, port it to pygame, .and make it up to date for worldforge. The reason is lack of light free isometric engines for easy games development
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  • 3
    Ataroid

    Ataroid

    Atari emulator for Android phones

    This project is based on sources published by original Ataroid developer, who in turn used code of Stella. This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.
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  • 4

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...
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  • 5

    GemEngine

    Advanced technology that powers large scale, independent 3D games

    GemEngine(or just "Gem", for short) is a game engine centered around ease of use, clean code, and modern technology. The engine is multi-purpose and is geared toward platform/adventure games. The engine itself is actively used by the same developer to create a full scale indie game. Everything about the engine, from its content editor down to its source code is designed to be easy to understand. Gem requires no knowledge of scripting to be able to fully use, and both the engine and source code are extensively documented. ...
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  • 6
    Turn-based strategy game, featuring detailed mechanics and gameplay features. NOTE: This project has been moved to Google Code until Sourceforge can decide on something and not change it a minute later.
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  • 7
    e107evolution CMS(Clan Management System) will provide plugins and further enhanced functionality in the e107 CMS's base code in order to make it suitable for gaming communities like Delta Force Land Warrior,BattleField,DFLW Xtreme,Call of Duty etc.
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  • 8
    NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
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  • 9
    AlterEego intends to re-create the popular server system, Second Life. Base code from OpenSim, used under BSD License.
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  • 10
    Legatus (development code-name) is a futuristic Role-Playing Game. Taking aspects from Fallout, Arcanum, Baldur's Gate and such, the game focuses on a realistic system, and includes an editor for creating new modules, scripts and quests.
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  • 11
    Ziaks is an adventures multiplayer online game using Arianne. It is an implementation of Stendhal game focusing a simpler code base, an implementation of the new RP system and full integration with a LAMP server.
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  • 12

    Ursine Core / Ursa Compiler

    A compiler for creating games on MOS-65xx-based computers

    Ursine Core is/was a simple RPG-type game development library/toolkit for the Atari Video Computer System (VCS) model 2600. (That's the 1977 Atari game console.) This library is intended to be portable to other MOS-65xx-based computers (6507, 6502, 6510, 2A03, 8502), and introducing support for other systems is ongoing (Commodore VIC-20, 64, 16/+4, 128; Apple ][; Nintendo Entertainment System) Ursine Core is a developer's suite hosted on a POSIX-like workstation. The Ursine Core...
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  • 13

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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  • 14
    Javascript Musical Framework

    Javascript Musical Framework

    JS Framework for creating musical page with wonderful functions

    Volunteers Needed!!!! Please come to our forum and join discussion. Roadmap: 1. WIP - Discuss and confirm scope of the project 2. Await - Discuss technical structure 3. Await - HR distribution About: I'm helping POLYGON(polygonguitar.blogspot.com) to re-build the website as a wiki-like, public-editable site. I've wrote code for handling change key for chord tables in php(just text processing). However, huge of functions I want but I can't finish myself. So I hope this idea can...
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  • 15
    Brick Think

    Brick Think

    Free, open-source platform for running LEGO® SERIOUS PLAY® remotely

    Brick Think is a free, open-source platform for running LEGO® SERIOUS PLAY® workshops remotely.BrickThink is a free, open-source platform for running LEGO® SERIOUS PLAY® workshops remotely. It brings the full five-stage LSP methodology online — skill building, individual model, shared model, system model, guiding principles — on a shared 2D brick canvas, in real time. It pairs with your existing video call rather than replacing it. Facilitators drive each stage through a live timer and...
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