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Twin Distress is a simple puzzle game where you must remove all of the blocks of the same color from the screen before the time runs out. Features include different skill levels, high scores, sound & music.
The goal of Motorsport is to become the most realistic simulation of wheeled vehicles possible. The addition of cars and tracks will be a simple task, and there will be a system for customization of most of the simulator features.
GlGameGui is a GNU Lesser/Library GPL-licensed simple user interface framework written in C++ and is based on the SDL library, the FreeType library and OpenGl. It is not a complex user interface, only has the basic functions mainly created for games.
A program to switch joystick IDs in MS Windows. JoySwitch allows you to quickly select the first joystick (the only one recognized by some programs) via a simple GUI, or to switch automatically for each program using a batch file. Uses DirectInput.
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(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
MLGame is a 2d game library for OCaml built on top of SDL (OCamlSDL).
It features sprites, collision, video contexts, high level network, console, input bindings, widgets and video primitives.
Currently package includes some simple exaple games, an
Open Legends is a powerful 2D game engine which features an advanced editor enabling users to make their own Quests and Games. It also has an entity scripting system allowing the user to add anything they want to their game just from a simple text file.
Junctioneer will be a junction simulator. Where the user can easily build a fancy junction out of provided modules. Control the traffic lights either manually or with simple scripts. And last but not least, test the junction with traffic.
Legion: A basic military strategy game meant to be easy and simple to play. While the orginal board game centered around individual battles, the computerized version of the game will be expanding to include an entire campaign with several factions.
An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
A simple and fun remake of the old Filler game that was popular in early 1990s (and was a true marvel of its time). Written in FreePascal with Lazarus libraries. The game objective is to capture half of the colored field by annexing tiles color by color.
Armagetron is a simple action game modeled after the lightcycle sequence of the movie Tron with main focus lies on the multiplayer mode. Armagetron is now obsolete, users should upgrade to Armagetron Advanced.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
An open-source 2D gaming engine based on Allegro, designed to create free-roaming side scrolling 'platformers'. The entire engine will feature an object-oriented approach, have a simple scripting language, while minimizing resource usage.
JFastPong is an amusing pong game written in Java that can be connected to another JFastPong via a direct TCP/IP connection.
No Internet JFastPong Server is required for playing.
Others features:
*single player mode
*very simple skin system
CISTOMS is a mudlib written in LPC for a modified MudOS driver. It features prototypes for limited access containers, generic items, rooms, and open-ended mush-style exits. A simple randomized heartbeat drives the combat system, though more is planned.
LanGameBridge is a simple LAN bridge, forwarding broadcasts from one LAN to another and vice versa, primarily for playing LAN games. Forwarding happens only for selected port(s) and protocol(s), limiting the scope of the inevitable security risks.
SimpleGames is a collection of very simple computer games, aimed at young children ~5 years. They aim to be non-violent, but challenging enough to keep kids occupied for a while.
RUDL interfaces the Simple Directmedia Library to the Ruby language, giving it high speed graphics, sound, and input capabilities. Its model focuses on looking like other Ruby libraries, instead of directly mapping the SDL library to C-like Ruby calls.
GECCO (Game Environment for Command and Control Operations) is a strategy game built in java. It has a very simple graphical interface but allows for the use of standard pixel-based image formats as maps and is easy to modify and extend.
2D arcade-style anti-productivity tool (game) written in C, utilising the Simple DirectMedia Layer library for graphics and sound. Intended to be cross-platform (eventually - Linux first). Help Komi the Space Frog steal money from the forces of darkness!