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Dealing with math in gamedev can be a hard task for beginners, so this library provides some code to make your life easier with strong focus on gamedev. Some tools for collision detection (but not physics) are provided too. The library is not strictly about math, so some helpfull 2d gamedev relevant abstractions (like chains) are included too. Key features:
* Easy dealing with ranges, intervals
* Timers and callbacks
* Chains (for making chains of enemies, snakes, centipedes etc.)
* Some...
A Java and 2D graphical port of the roguelike Dungeons of Moria game. Actually, that's what I originally set out to do. However, since starting the project, I've discovered Angband (a Moria variant)! Therefore, this is becoming a Java port of Angband.
This is a Real Time Strategy game created with java and using JOGL as OpenGL binding library to OpenGL. The game has a nice 2D graphics and initialy only will have multiplayer mode.
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Quantum Ascension is a massive multiplayer RPG game. It is inspired by such games as Crossfire and the population of highly popular MMO's like World of Warcraft. It is set in space, sometimes in the future. It is 2D.
Videojuego en 2D de tipo puzzle/plataformas creado como trabajo de curso de la asignatura Programación Concurrente de la Universidad de Las Palmas de Gran Canaria.
An extensible opensource 2D physics sandbox. Lets you define custom shape. The sandbox will simulate the effects of collision, friction, gravity, density etc
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Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
Jetdog (Jave Engine for Two Dimensional Online Games) is a liberally licensed game engine focusing on 2D games with a strong emphasis on network and cooperative play.
CEVN is a cooperative play-based overhead 2D space/trade simulator where each ship has a crew with various roles to fulfill in order to conqueror the galaxy.
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org