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Cast Iron Life is a simulation of the world at war from 1850 to 1950. It resembles, in order, Civilization, Axis and Allies and Master of Orion by simulating the strategic, tactical, political and technological choices during that period.
Talvisota is a Finnish role-playing add-on book written in Finnish. Purpose of the book is to provide nicely detailed and historically accurate information of the Finnish-Russo war that lasted from 30th November 1939 to 13th March 1940.
Seeds Of War is a 3D RTS game in which we intend to bring a lot of new stuff, like cooperative gameplay, realtime modificable spherical maps with overhangs, fully modular units, realtime modificable AI scripts and many others.
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Circuit War 2 is an update to Circuit War, two-four player strategy game originally by R. Reed.
The game requires the victorious player to crush the opposing CPU's by draining their energy levels to below zero.
War in Flogsta is going to be a turnbased tactical game where the player controls ceveral groups of soldiers as well as tanks.
The game will use a 2d map and be made for two players over an ip network, hot seat or play-by-mail.
Liquid War's rules are definitely original, they are the proof that it's possible today
to make a game which is truely new and is everything but a clone.
It was first designed for DOS but now runs fine under Linux.
We're at the start of an interstellar war. Not only will you have to try to defeat the enemy, you'll also have to do a good job in managing your planets, keeping your fleets up-to-date and gathering intelligence on the enemy race. You'll have to expan
A 3D (openGL) tank game based loosly on scorched earth, but including a single player element. The goal is to kill the other tanks and as much terrain as possible.
Today you have come to rule the civilization that is called Humans into war. The old Conclave laws are falling behind, and there are new enemies and alies you will encounter. You will manage reaserch, ship development, combat, economy, diplomacy.
SINS battle
A multiplayer real-time strategy game.
You must gather ressources to expand your colony and train units. You lead your units to war with allies against the ennemies. The game ends with victory when the ennemy is down
WAR is a turn based client/server networked X11/Linux 3D strategy game (wow - buzzwords!). Think Warhammer 40.000 Epic Space Marine battles, and you will know what to expect. ***PROJECT DEAD*** I might pick this up again later, but not likely
NetColony is a political simulation game focussing on colonial development. A range of human affairs is covered in the game: war, economics, crime, science, etc. Players manage Interests, each being a political force with a special Agenda to fulfill.
This project is rather dead. It might be of interest to people learning the Allegro library, but not to games players. The engine works, but there is no enemy AI or multiplayer, so there are no opponents to fight against.
This is an attempt to bring the Battletech board game to the net. This game will have support for 'Mechs, Vehicles/Troops, and Aerotech. Game is to include a detailed unit editor, and many customizeable features.
pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
Builds on the popular flash gorillas game which was built on Gorillas.bas. We are developing this game in the flash environment and adding network multiplayer features using project darkstar.
Sago War utilizes tile-based biomes like Civ, but with the goal of being in pure 3D. The strategy is like Civ with less focus on tech trees and more focus on real-time and real-location manipulation. Zones are tiled, but game pieces moved within tiles.
War of Faith is a God game, inspired by Populous: The Begginning and Black & White. In the game, you must lead your God to the control of the entiere planet, by destroying other gods.