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NSV13 is a standalone fork/mod of Space Station 13, themed around ship-to-ship combat. Set aboard warships, it allows players to perform roles such as captain, gunner, pilot and crew. It requires compilation via DreamMaker or custom build tools (Windows batch or Unix scripts). The game emphasizes teamwork, wartime strategy, and immersive multiplayer gameplay.
A fast, scalable, distributed game server engine/framework for C++
A fast, scalable, distributed game server engine/framework for C++, including the actor library, and network library, can be used as a real-time multiplayer game engine ( MMO RPG/MOBA ), which supports C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. Easy-to-use, interface-oriented design. An extensible plugin framework that makes getting your application running quick and easy. A clean, uncluttered design and stable engine that has been used in several commercial products. A...
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
TeamSwitch is a perl script connecting an America's Army Operations (AAO) game server to a TeamSpeak (TS) server. TeamSwitch moves players on the right TS channel, according to the AAO team they belong and their status (live/dead).
Project is back in progress. Complete reprogramming is taking place.
gDome// is a set of programs for creating a community for multiplayer games like Quake3 or Half-Life. It also includes gQuery//. A php game server query script.