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The Linux Game Server Project is an effort to create an Open Source Virtual Game Server. This project leverages the flexibility of VMware, with the combined brawn of Debian to provide a versatile and easy use Web Managed Game Server platform.
GamingPanel is a game server control panel. It uses a PHP/MySQL interface that controls an Server-Agent running on the Unix Servers hosting your games.
It is used to start/stop/monitor game server instances.
It allows users to administer a game server without having shell access.
Panel admins can lock down various features to users, like limit which IPs or ports can be used for each game.
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NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.
A collection of software designed to streamline the management of Linux dedicated game servers. Designed to minimize the skill required to get up and running quickly.
Trading Agent Competition (TAC) is an international forum designed to promote and encourage high quality research into the trading agent problem.
The TAC SCM open-source software consists of a Java-based Game Server and and library for developing agents.
This software is a map synchronizer beetwen a game server and its maps' mirror, developed with Warsow in mind, but usable with all the games that use pk3 map files.
POTG Games is a parent project for a number of items originally part of a commercial venture. This includes
* SuDoku for J2ME
* Board games for J2ME
* J2ME Game downloader
* Multiplayer game server
Modo is a cross-platform online game server and community tool similar in functionality to Valve's Steam platform. The Modo Client is being designed for ease of use and when released, will be free to use by anyone.