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Sunshine is an open-source self‑hosted cloud gaming server that implements NVIDIA’s GameStream protocol. Compatible with Moonlight clients across platforms, it supports low‑latency streaming via software or hardware encoding (AMD/Intel/NVIDIA) and offers a browser‑based control UI for pairing.
A top-down multi-player zombie survival game that can be played over a network. Anyone can run their own game server, and other players can join those servers. In the future, you will have the option to register your game server to our master server list, which everyone can see.
This is a project with game server hosters in mind. Rather than following protocol changes of CVS this project will have permanent support for protocol 7.6 but will also always update to the latest client protocols of Tibia and will be managed by a team
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The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
IO_Crusher is a C++ multithreaded library that permits to handle a huge number of sockets and provide the best responsiveness using the bandwidth as fast as possible. The library is especially designed to be integrated into an Online Game Server.
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
KYatzy2000 is a network based YATZEE implementation for Linux/KDE. The package conatins a thin client and a multithreaded multi game server designed to be able to run continously. Event if it's mainly designed for multiplayers it also can be played in si
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