Red Hat Ansible Automation Platform on Microsoft Azure
Red Hat Ansible Automation Platform on Azure allows you to quickly deploy, automate, and manage resources securely and at scale.
Deploy Red Hat Ansible Automation Platform on Microsoft Azure for a strategic automation solution that allows you to orchestrate, govern and operationalize your Azure environment.
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Save hundreds of developer hours with components built for SaaS applications.
The #1 Embedded Analytics Solution for SaaS Teams.
Whether you want full self-service analytics or simpler multi-tenant security, Qrvey’s embeddable components and scalable data management remove the guess work.
A lightweight game server framework implemented with Actor Model
Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
Proxy for games that emulates network conditions like ping and lag.
Ever played a competitive game with a friend in which one of you hosted the server on their own machine? Ever thought that it's unfair that one person's ping is zero and the other one's is 80?
This is an open-source program that can emulate constant ping, ping spikes and packet losses. Download, extract wherever you want, launch the executable and read the instructions that are conveniently placed in the main window of the program.
This program allows gamers to fake their ping and packet...
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OpenVPN's products provide scalable, secure remote access — giving complete freedom to your employees to work outside the office while securely accessing SaaS, the internet, and company resources.
All-Knowing Mind is a Java/SWT multi-language, OS-independent game server browser focusing on first person shooters similar to Yahoo's now defunct All-Seeing Eye.
The aim of this software is helping players to create strats for fps online games. Players needs to connect to a game server, then they can draw, thanks to this software, directly on the map so all the team can see what's someone is explaining.
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The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
LASANGE aims at creating a mostly-automated LAN session administration and management system. It will provide game server management (rapid deployment of game servers) and tournament management in a more advanced and automated way than other systems.
PvPGN CMS is a system designed to help Server Admins(PvPGN) administer their game server and allow users of their server check their stats. This system is not just a utility, but it completely manages the website and the content is all automated.
The internet WeiQi (Go) game server witten completely in Java. The goal of this project is to provide a full feature game server with an internet player ranking database for all the WeiQi fans.
IO_Crusher is a C++ multithreaded library that permits to handle a huge number of sockets and provide the best responsiveness using the bandwidth as fast as possible. The library is especially designed to be integrated into an Online Game Server.
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
Fusion GS is a GPL perl based front end designed to execute dos based door games through the Linux dos emulator. Through the Fusion GS system one can bring back the days of old, and create a bbs like interface to most of the BBS based games of yesterday.
GamingPanel is a game server control panel. It uses a PHP/MySQL interface that controls an Server-Agent running on the Unix Servers hosting your games.
It is used to start/stop/monitor game server instances.
It allows users to administer a game server without having shell access.
Panel admins can lock down various features to users, like limit which IPs or ports can be used for each game.
You can be assigned a specific cpu priority and on multi cpu boxes, a game can be assigned to a...