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SpeakLogPSU can speak chat messages with
an individual voice if the NPC or player
was configured or with a default one.
You will never miss if someone talks to you.
Voice cloning can be accomplished with Coqui
in less than five minutes without GPU.
The result is archived and can be used the
next time in game.
Some TTS projects already started to
add tag support to speak text with
emotions or sing it.
If a game designer has that in mind with a good
chat log she can voiced her game over night.
reads the log and sends new chat text to piper.
~/.config/Epic/PSUnreal/Saved/Logs/Pongo_Donjo_chat.txt
If a line number is set it can speak all the chat text and
waits for new chat text.
...