Showing 4 open source projects for "llama-cpp-static"

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  • 1
    Zelda 64: Recompiled

    Zelda 64: Recompiled

    Static recompilation of Majora's Mask for PC

    ...The project is designed to preserve gameplay accuracy while providing opportunities for enhancement, including graphical improvements, performance optimizations, and expanded modding capabilities. By leveraging the N64Recomp framework, it benefits from a standardized approach to static recompilation while tailoring the process to the specific architecture and behavior of Zelda titles.
    Downloads: 10 This Week
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  • 2
    N64: Recompiled

    N64: Recompiled

    Tool to statically recompile N64 games into native executables

    N64: Recompiled is an open-source recompilation framework designed to translate Nintendo 64 game binaries into modern, portable C code that can be compiled and executed natively on contemporary systems. Instead of relying on traditional emulation, which interprets instructions at runtime, N64Recomp focuses on static recompilation, converting MIPS-based N64 binaries into readable and buildable source code. This approach allows developers to run classic games with improved performance, lower latency, and better integration with modern hardware and operating systems. The framework provides tools for analyzing ROMs, reconstructing program logic, and generating code that preserves the original game’s behavior while enabling modifications and enhancements. ...
    Downloads: 4 This Week
    Last Update:
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  • 3
    roblox-ts

    roblox-ts

    A TypeScript-to-Luau Compiler for Roblox

    roblox-ts is an attempt to bridge the abilities of TypeScript to work in a Roblox environment. We break down your code into an abstract syntax tree and emit functionally similar structures in Luau so that the code behaves the same.
    Downloads: 6 This Week
    Last Update:
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  • 4
    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
    Downloads: 0 This Week
    Last Update:
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