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Source for the MCLawl Minecraft Creative server software, final release r67.1.2
People are free to talk about the code and submit updates/features to http://forums.mclawl.tk
An open-source minecraft server written in C++. Borrows from two other such projects, LUACraft and MinerCPP (both of which are, to my knowledge, unfortunately defunct). 64-bit capable. New features being added as I find time to work on them.
This project is aimed at younger developers who plan on a career in game development and would like to join a team to create a game from scratch. The game is a clone of the popular Minecraft. Reply to Looking For Developers! blog post if interested.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
UT Space Battle is a game mod for the Unreal Engine 3 which comprises a space combat simulation which aims primarily to explore innovative game play through the use of unconventional aspects that distinguish it from existing shooters and strategy gam
A server software for the game of Minecraft.
Based off MCSharp and coded vastly by Zallist.
Basically the finished product (on r34.3)
Completely public code.
JNBT is a Java NBT (Named Binary Tag) library. It provides easy to use NBTInputStream and NBTOutputStream classes to read and write NBT files. NBT is the level format used by the Minecraft game.
Metamod:Source is an API manager that sits in between the Half-Life 2 Source
Engine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
Hackworld is an online Hacking game. Hack into other players (virtual) PC, and install viruses, earn money, hack more people, earn more money, get in the top list, become the master of the hackers!
QMM (Q3 MultiMod) is a plugin manager for Quake 3 that sits between the Q3 engine and the actual game mod to allow pseudo-mods to be dynamically loaded adding new functionality to a Quake 3 Mod. Similar to MetaMod for HalfLife.
Moving to Github (https://github.com/thecybermind/qmm2)
Doom MetaMod (DMM) is a Doom3 modification that acts as a node between the engine and game mod, allowing plugins to be loaded which can change normally inaccessible game behavoir or add new functionality.