Radiance
Rebuilt of Minecraft renderer on a Vulkan C++ backend
...It introduces hardware-accelerated ray tracing for world geometry, entities, reflections, lighting, and transparent materials. Advanced environmental effects enhance clouds, atmospheric conditions, fog, water, and rain-induced surface wetness. Supported rendering pipelines include NVIDIA DLSS Ray Reconstruction, DLSS Super Resolution, FSR, and denoising technologies. Frame generation is available when compatible hardware and runtime components are detected. Dedicated integrations support Distant Horizons, Flywheel, Create, and Sable. The modification maintains OpenGL rendering for interface elements alongside its Vulkan world renderer. ...