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Named Binary Tag (NBT) is a binary format designed for and used by the game Minecraft to store various data including worlds, player data and many other things. This project provides a way to access those data by simply mounting the corresponding data file as a file system, then reading and writing any value as usual file system nodes. By combining with standard Unix file operation tools, batch editing or copying massive amount of data is very easy, comparing to other generic NBT editing...
...Supports plants (grass, flowers, trees, etc.) and transparency (glass). Simple clouds in the sky (they don't move). Day / night cycles and a textured sky dome. Signs, you can write text on any block. Lights, any block can be set as a light source. Ambient occlusion for basic shading of blocks. World changes persisted in a sqlite3 database. Multiplayer support!
Libanvil is a C library for manipulating Minecraft world data, designed to be as simple and efficient as possible. It provides full read and write support for region data in the Anvil file format, with support for other game files planned. It includes APIs for both low- and high-level access.