Showing 3 open source projects for "frameworks"

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  • 1
    OptiScaler

    OptiScaler

    OptiScaler bridges upscaling/frame gen across GPUs

    ...This makes it possible to swap technologies such as NVIDIA DLSS, AMD FSR, or Intel XeSS even if the game only supports one of them by default. The tool effectively acts as a compatibility layer between the game engine and multiple upscaling frameworks, enabling cross-GPU access to features that might otherwise be restricted to specific hardware ecosystems. In addition to replacing upscalers, OptiScaler can enable frame generation features in titles that do not officially support them, improving frame rates and perceived smoothness during gameplay.
    Downloads: 372 This Week
    Last Update:
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  • 2
    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
    Downloads: 7 This Week
    Last Update:
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  • 3
    XenosRecomp

    XenosRecomp

    A tool for converting Xbox 360 shaders to HLSL

    XenosRecomp is a specialized project within the Hedge-dev ecosystem that focuses on recompiling and reconstructing the Xenos GPU pipeline used in the Xbox 360, enabling accurate rendering when porting games to modern platforms. It works alongside CPU recompilation tools by translating GPU-specific instructions and behaviors into equivalents that can be executed on modern graphics APIs such as DirectX or Vulkan. This allows recompiled games to maintain visual fidelity while benefiting from...
    Downloads: 1 This Week
    Last Update:
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