Showing 5 open source projects for "java time"

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  • 1
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective...
    Downloads: 4 This Week
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  • 2
    Rails: an 18xx game system
    Rails is a Java game engine intended to play any of the 18xx series of turn-based board games For 3-6 players and set in the 19th century, these games allow players to step into the shoes of the robber barons and railroad tycoons of the time period..
    Downloads: 7 This Week
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  • 3

    APEX Engine

    Java Game Engine Project

    This is a project my small team and I have decided to work on in our spare time. If anyone has any questions about our development processes, or about applying to our team, please email erpetrie5250@yahoo.com
    Downloads: 1 This Week
    Last Update:
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  • 4

    2D P2P RPG Engine

    Java Client + JS/Canvas Server-Side System, with maintained Objects

    This has been a big dream of mine, and I've spent the last 5 years learning everything I could about Software Design, Web Design, and most important of all, Game Design, so I could develop my own Game Engine and make games as I pleased, and I figure what better way to make myself popular in the real world than to release an Open-Source 2D Peer-2-Peer Self-Containable Web Server/Client Game Engine, and CHALLENGE other people to make branches for their own spin-off projects. I WANT a project...
    Downloads: 0 This Week
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  • 5

    NullSAF

    A game engine in java for 2D strategy games

    NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far...
    Downloads: 0 This Week
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