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CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Cyber Knight is a game engine for developing educational software for computer science. The platform features an isometric tile engine and a code visualizer for python.
Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
Open source, moddable game engine for the "Polygon Love 2" game
OPL2 is an open source, extremely moddable replacement for the Polygon Love 2 game engine, written in Python and C++ and using the Panda3D game engine ( www.panda3d.org )
OPL2 is just an engine, you will need the files from the original game to be able to play. OPL2 doesn't contain any copyrighted material from the original game/engine.
While Polygon Love 2 is an erotic/life simulation game, the OPL2 engine does not contain any explicit material itself.
This is the scripting language of the hawk game engine that can be used independently on any project for scripting. The syntax is similar to basic with some influence from python.
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
The Lambda-Engine is a cross platform game engine.
The Lambda-Engine is a cross platform game engine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management.
It is still *far* from finished, but I am working on it :)
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
A very high level 2d tile grid based game engine written in Python and PyGame. It is intended to make programming 2d tile grid based games much easier, especially for novices, while retaining the flexibility required by more experienced programmers.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.