Showing 6 open source projects for "compilation"

View related business solutions
  • Go From Idea to Deployed AI App Fast Icon
    Go From Idea to Deployed AI App Fast

    One platform to build, fine-tune, and deploy. No MLOps team required.

    Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
    Try Free
  • Fully Managed MySQL, PostgreSQL, and SQL Server Icon
    Fully Managed MySQL, PostgreSQL, and SQL Server

    Automatic backups, patching, replication, and failover. Focus on your app, not your database.

    Cloud SQL handles your database ops end to end. Migrate from on-prem or other clouds with free migration tools.
    Try Free
  • 1
    Oak

    Oak

    A pure Go game engine

    ...Oak's goal is that, by default, a user can pull down the engine and create a fully functional game or GUI application on a machine with no C compiler installed, so when we say Pure Go we mean that, by default, the library is configured so no C compilation is required, and that no major features are locked behind C compilation. We anticipate in the immediate future need to introduce alternate drivers that include C dependencies for performance improvements in some scenarios, and currently, we have no OSX solution that lacks objective C code. Integrated with optimized image manipulation via gift.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 2
    Mach Engine

    Mach Engine

    Zig game engine & graphics toolkit

    ...The engine supports a broad set of target platforms — desktop OSes and in principle, future expansion — and tries to simplify the pain of dependency management and cross-compilation, making it easier to build and deploy across systems without complex toolchains. Mach’s philosophy emphasizes composability and modularity: rather than pushing a “big engine with everything included,” it gives developers the building blocks to create exactly what they need.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    OpenRW

    OpenRW

    Recreation of the classic Grand Theft Auto III game executable

    OpenRW is a cross-platform, open-source re-implementation of the game engine behind Grand Theft Auto III (GTA III). Its goal is to recreate the original gameplay engine in a modern, maintainable codebase so that GTA III can run natively on modern Windows, Linux, macOS, and BSD systems — long after the original executable becomes unworkable. The project does not ship with game content: users still need a legitimate copy of GTA III (with its original assets) to play, making OpenRW strictly an...
    Downloads: 12 This Week
    Last Update:
    See Project
  • 4
    macroquad

    macroquad

    Cross-platform game engine in Rust

    ...A strength of Macroquad is its cross-platform reach: it supports desktop (Windows, Linux, macOS), web (via WebAssembly / HTML5), and mobile (Android, iOS) without requiring platform-specific code. Compilation is relatively fast with minimal dependencies, so small projects or prototypes can spin up quickly. Because it’s “batteries included” for common tasks (rendering, drawing shapes, text, basic UI, game loop), Macroquad works well for rapid prototyping.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Train ML Models With SQL You Already Know Icon
    Train ML Models With SQL You Already Know

    BigQuery turns your data warehouse into an AI platform. No new languages required.

    Build and deploy ML models using familiar SQL. Automate data prep with built-in Gemini. Query 1 TB and store 10 GB free monthly.
    Try Free
  • 5
    LambdaHack

    LambdaHack

    Haskell game engine library for roguelike dungeon crawlers

    Haskell game engine library for roguelike dungeon crawlers. LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. To use the engine, you need to specify the content to be procedurally generated. You declare what the game world is made of (entities, their relations, physics and lore) and the engine builds the world and...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    Pixel

    Pixel

    A hand-crafted 2D game library in Go

    A hand-crafted 2D game library in Go. Take a look into the features to see what it can do. See the requirements for the list of libraries necessary for compilation. Fast 2D graphics, sprites, and primitive shapes with immediate mode style IMDraw (circles, rectangles, lines, ...) Optimized drawing with Batch. Text drawing with text package. Audio through a separate Beep library. Simple and convenient API. Drawing a sprite to a window is as simple as sprite.Draw(window, matrix) Wanna know where the center of a window is? ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
MongoDB Logo MongoDB