Host and run your applications without the need to manage infrastructure. Scales up from and down to zero automatically.
Cloud Run is the fastest way to deploy containerized apps. Push your code in Go, Python, Node.js, Java, or any language and Cloud Run builds and deploys it automatically. Get fast autoscaling, pay only when your code runs, and skip the infrastructure headaches. Two million requests free per month. And new customers get $300 in free credit.
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Our Free Plans just got better! | Auth0
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
AndEngine is a Java-based, open-source 2D game engine for Android, designed to make mobile game development easier by wrapping OpenGL (GLES) under a higher-level API. It abstracts much of the complexity of directly using OpenGL, letting developers more quickly build games with sprites, tilemaps, physics (via extensions), animations, and input handling, all within the Android ecosystem.
Java Client + JS/Canvas Server-Side System, with maintained Objects
This has been a big dream of mine, and I've spent the last 5 years learning everything I could about Software Design, Web Design, and most important of all, Game Design, so I could develop my own Game Engine and make games as I pleased, and I figure what better way to make myself popular in the real world than to release an Open-Source 2D Peer-2-Peer Self-Containable Web Server/Client Game Engine, and CHALLENGE other people to make branches for their own spin-off projects. I WANT a project...