Java decentralized cross-platform network multiplayer game engine
A new decentralized way of network game-design..
Server-client-client-based with object-streaming. Which means that everyone can run a server with almost no hardware costs.
The whole system is built upon a network of trust in within the masterclient delegates tasks.
A multiplatform game engine for interactive fiction experiences
A multiplatform game engine for interactive fiction experiences.
It makes use of JLayer API, available at http://www.javazoom.net/javalayer/javalayer.html