A java 2D game engine with multiple features including:
Animation system,
Spritesheet system,
Developer console,
Event system,
Packet based TCP networking.
This project is something i have worked on in my spare time for months and now i have decided to give to the java community.
This is a background game framework in java. It is controlled with states, wich can be layed over each other and entities wich can execute triggers when some events occur.
The built in console provides some extra enhancement, you can add commands easily to it - same with creating a trigger-function for an entity.
It's using java.awt as graphical port.
Also using OpenGL from version 0.3.xxx, you can select your desired main class and it runs with the given graphics port.
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Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).