A 3D game engine in java. This game engine should be usable by anyone that want to create 3d game in java without having to use vbo, shader or direct call to opengl. This api most be easy to use and efficient.
Macchiato Doppio is a Java game engine emphasizing cross-platform interoperability, and 2D and 3D support. We've just re-created the foundation of the game engine, and we're working on making things easier with more advanced tools and documentation. Currently we're focused on 2D gaming, but we'll be moving on to 3D gaming when we've got a good, tested 2D platform working.
Eisai is a project to build a Visual Novel game engine and editor and to deploy a visual novel on those developed products. The engine will be licensed with the LGPLv3 and the editor will be covered by the GPLv3. All artwork, music and writing will be covered by the Creative Commons Attribution-ShareAlike license.
Gold Chest is a new game engine inspired by the old gold-box styled RPG games. My goal is to create a game with the same Look and Feel of the gold-box games while bringing to it newer graphics, sounds, music and network play.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
Un Pokémon-like orienté MMO, codé en Java, utilisant JOGL pour des graphismes 3D et 2D. Avancement disponible sur Twitter : http://twitter.com/#!/WilliwawCirse
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Please visit our new website at http://moncefyabi.github.io/Joge/
Joge - Java OpenGL Game Engine- is a platform to develop 2D game (3D in the future) in Java. It´s simple to learn, fast, extensible and has an extra GUI system. For installation and Video tutorials see project website. Joge, the best Java game engine.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...