Showing 4 open source projects for "util-linux"

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  • 1
    Engo

    Engo

    Engo is an open-source 2D game engine written in Go

    Engo is an open-source 2D game engine written in Go. It uses the Entity-Component-System paradigm. The code is available on GitHub. If you encounter any problems, find any bugs, or want to request a feature, you can open an issue or chat with us on gitter. A cross-platform game engine written in Go following an interpretation of the Entity Component System paradigm. Engo is currently compilable for Mac OSX, Linux and Windows. With the release of Go 1.4, supporting Android and the inception...
    Downloads: 10 This Week
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  • 2
    Oak

    Oak

    A pure Go game engine

    Oak has recently brought in dependencies that include C code, but we still describe the engine as a Pure Go engine, which at face value seems contradictory. Oak's goal is that, by default, a user can pull down the engine and create a fully functional game or GUI application on a machine with no C compiler installed, so when we say Pure Go we mean that, by default, the library is configured so no C compilation is required, and that no major features are locked behind C compilation. We...
    Downloads: 0 This Week
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  • 3
    Pixel

    Pixel

    A hand-crafted 2D game library in Go

    ... the center of a window is? window.Bounds().Center() Full documentation and tutorial. Works on Linux, macOS and Windows. Window creation and manipulation (resizing, fullscreen, multiple windows, ...) Keyboard (key presses, text input) and mouse input without events. Well integrated with the Go standard library. Use "image" package for loading pictures. Pixel let's you draw stuff and do your job, it doesn't impose any particular style or paradigm.
    Downloads: 0 This Week
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  • 4
    G3N

    G3N

    Go 3D Game Engine

    G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler. On Unix-based systems, the engine depends on some C libraries that can be installed using the...
    Downloads: 2 This Week
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