... titles, pre-game, game, game over, etc ...)
Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions.
Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner.
Management of basic audio
Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.