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Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform. Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments...
creator : Nikola Lukic about : Visual JS 2d canvas multiplatform game
creator : Nikola Lukic
about : Visual JS 2d canvas multiplatform game engine
This is JavaScript game engine (server part node.js / client part js)
Js framework with windows GUI editor and game instance creator.
**Basic licence rules :**
1) Each file in this project has its own license , be careful , do not violate the basic rules.
2) You are free to use any version of Visual JS library in any other project (even commercial projects) as long as the copyright header is left intact
Except for plugins on sale and graphics that come with them (they have special commercial licence).
3)Please read the following terms and conditions before using this application:
Disclaimer of warranty
'Visual js' is provided "as-is" and without warranty of any kind, express, implied or otherwise,
including without limitation, any warranty of merchantability or fitness for a particular purpose.
...
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.