Showing 4 open source projects for "unit-api"

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  • 1

    ZxSim

    API (C#) for simulating certain aspects of a ZX spectrum for porting.

    Initially this project is a showcase of my abilities to write code using C# and DotNet libraries, along with Design Patterns and SOLID techniques. The project itself is a bunch of libraries that make porting Spectrum games easier using C#. Originally I would use a popular UI and write code emulating the Z80. However over time those UIs would come out of favour or not compile on a modern OS, so the first aim is portability. The current examples will use Godot to display and control the...
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  • 2
    KSFramework

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    KSFramework is a Unity3D Asset Bundle development framework that integrates KEngine, SLua/XLua/ILRuntime, and provides a set of auxiliary tools for programming, art, planning, and operation. Vika table vika.cn , API-supported data table, perfect real-time collaboration, can be used in 1000+ scenarios such as silky project management, game planning configuration table, data sorting, etc. Hot reloading is the development focus of KSFramework - without restarting the game, reloading the code and configuration table can immediately see the modification effect, maximizing the speed of development and debugging, and facilitating hot updates during the operation phase. ...
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  • 3
    LumenLiquid

    LumenLiquid

    RPG Games without coding!

    LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
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  • 4
    SilverGine
    SilverGine is a Silverlight 4.0 Sprite Game Engine written in c#. Features: very easy to use / integrate * static sprites * animated sprites: keyframe,shader based,tileset * multithreaded sprite state updates * built in physics background loop
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