Showing 13 open source projects for "strategy games source code"

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  • 1
    Stride

    Stride

    Stride (formerly Xenko), a free and open-source cross-platform C# game

    Stride (formerly known as Xenko) is a full-featured, open-source game engine written in C# and targeting the .NET ecosystem, designed for both 2D and 3D games — and even VR experiences. Stride offers a comprehensive toolchain: an editor for scene building, asset management, a rendering pipeline with physically-based rendering (PBR), and support for advanced graphics features such as real-time reflections, post-processing effects, and complex materials (skin, hair, cloth, etc.). ...
    Downloads: 5 This Week
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  • 2
    Svelto.ECS

    Svelto.ECS

    Svelto ECS C# Entity Component System

    Real ECS framework for c#. Enables writing encapsulated, decoupled, maintainable, highly efficient, data-oriented, cache-friendly, code without pain. Although the framework is platform agnostic (compatible with c# 7 and above and .net standard 2.0 and above), it comes with several Unity extensions. Svelto.ECS is easy to start with, but full of tricks for expert users. The hardest problem to overcome is usually to shift mentality from OOP programming to ECS programming more than using the...
    Downloads: 0 This Week
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  • 3
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you...
    Downloads: 5 This Week
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  • 4
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework....
    Downloads: 1 This Week
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  • 5
    vivid

    vivid

    Vivid3D is an open-source 3D engine with powerful 2D UI.

    Vivid3D is a full 3D engine with open-source code, which also includes a full 2D UI. This UI is combined with the engine for the "Vivid3D" tool - which is similar in usage to Unity3D, in some regards.
    Downloads: 0 This Week
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  • 6
    Entitas Game Engine

    Entitas Game Engine

    Entitas is a super fast Entity Component System (ECS) Framework

    Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing-fast component access make it second to none. Several design decisions have been made to work optimally in a garbage-collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well-written prose. Entitas is fast, and light and...
    Downloads: 1 This Week
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  • 7
    KSFramework

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    KSFramework is a Unity3D Asset Bundle development framework that integrates KEngine, SLua/XLua/ILRuntime, and provides a set of auxiliary tools for programming, art, planning, and operation. Vika table vika.cn , API-supported data table, perfect real-time collaboration, can be used in 1000+ scenarios such as silky project management, game planning configuration table, data sorting, etc. Hot reloading is the development focus of KSFramework - without restarting the game, reloading the code...
    Downloads: 0 This Week
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  • 8
    Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
    Downloads: 0 This Week
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  • 9
    A C# library for creating your strategy game
    Downloads: 0 This Week
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  • 10
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna...
    Downloads: 4 This Week
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  • 11
    LumenLiquid

    LumenLiquid

    RPG Games without coding!

    LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
    Downloads: 0 This Week
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  • 12
    Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.
    Downloads: 14 This Week
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  • 13
    The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
    Downloads: 0 This Week
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