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scene-oriented, flexible 3D engine (C++, Python, C#, Java)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective...
Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/3
Alpha:
- Still in heavy development, but should be stable enough for use in small projects.
- Features include OpenGL ES based scene graph system, sound (static and streaming), input handlers, scheduler, async job queues, and much more.
- Supported platforms include iOS, Android, OSX, Linux, Windows, HTML5 (Emscripten).