Showing 6 open source projects for "status"

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  • 1

    Java Game Service

    utility collection for 2D game development in Java; sound-player

    Utility collection of structures and algorithms which can aid in the development of Java based games with special focus on hexagon 2D display and sound-playing. Status is Alpha but we have a running example game in development.
    Downloads: 98 This Week
    Last Update:
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  • 2
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    ...It should be beginner friendly but also allow more advanced uses such as custom render passes and GLSL shaders. Thanks to the Rust programming language, Amethyst uses all CPU cores to run its internals and logic. A lot of optimizations have yet to be done, but the current status is already showing great potential. Amethyst is open source and free software. You can use, read, modify, distribute its source code under the permissive MIT and Apache 2.0 licenses.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3

    rpgboss

    Built to be ease of use, with no programming knowledge, Multi-platform

    A 2d rpg game engine created to be ease of use. Built in Scala and libgdx. Also our community forums http://rpgboss.forumatic.com
    Downloads: 4 This Week
    Last Update:
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  • 4
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development!
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 5

    Mohawk Player

    Point-and-click 2D game engine

    ...The player will be written in C++ and use wxWidgets as GUI, so as to be portable to various OSses (with focus on Linux and Windows). The Mohawk archive format is used by the games such as Myst and Riven (both from Cyan Worlds [http://cyan.com]). Visit the associated Web page to see the status of the componenents.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    ...It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms. With the integrated all-in-one tool for game resources it's possible to develop games in a short time. And it's open source! (license coming soon) Status: planning phase
    Downloads: 0 This Week
    Last Update:
    See Project
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