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The Amateur 3D Game Engine (A3DGE) is a simple game engine focused in simplicity. Written in Object Pascal using Allegro.
The goal is to be an engine easy to learn and to understand. It is ideal for amateur and students. You can use it as it is or modify it.
Here we're trying to create the easiest open-source game engine.
The rule of baby cat engine: gpu rendering is for user because now everybody use different renderers.
Befort porting to cpp I'll first test this with three.js so newbies can learn by right-clic.
Structure code is 2 folders: mothercard / devices