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3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
Entitas is a super fast Entity Component System (ECS) Framework
...Several design decisions have been made to work optimally in a garbage-collected environment and to go easy on the garbage collector. Entitas comes with an optional codegenerator which radically reduces the amount of code you have to write and makes your code read like well-written prose. Entitas is fast, and light and gets rid of unnecessary complexity. There are less than a handful of classes you have to know to a rocket start your game or application. The CodeGenerator generates classes and methods for you, so you can focus on getting the job done. ...