Showing 3 open source projects for "dependency"

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  • 1
    Mach Engine

    Mach Engine

    Zig game engine & graphics toolkit

    ...Because Mach is written in Zig (with some shader code / WGSL), it leverages Zig’s performance and modern systems-level features while offering safe-ish abstractions compared to raw graphics APIs. The engine supports a broad set of target platforms — desktop OSes and in principle, future expansion — and tries to simplify the pain of dependency management and cross-compilation, making it easier to build and deploy across systems without complex toolchains. Mach’s philosophy emphasizes composability and modularity: rather than pushing a “big engine with everything included,” it gives developers the building blocks to create exactly what they need.
    Downloads: 1 This Week
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  • 2

    Octet Game Framework

    Educational framework for OpenGLES, OpenCL and OpenAL

    Octet is a cross-platform game development framework for developing games on Windows, Mac and other platforms. It is designed to be very simple, dependency-free and very fast to build.
    Downloads: 0 This Week
    Last Update:
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  • 3
    A 2D overhead game and game engine developed as a class project at the University of Arizona. Made entirely in Java, aside from dependency on lwjgl natives for graphics.
    Downloads: 0 This Week
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