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JGachine (Java Game machine) is a networked game engine for 2D multi-player (networked) games. JGachine is written in Java and C++. The games themselves are written in pure Java and can be loaded via network. (JGachine as game browser)
Free MMORPG Engine. Develop and host graphical browser-based games.
...It lets you develop and then run or host browser-based, graphical multiplayer games. The users will play games simply via their browser.
DimensioneX runs on any Java-enabled web server (eg. Tomcat)
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About SEngine
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SEngine is an open source, cross-platform, Java game engine. It builds runnable jars for PCs, Java Applets for web browsers and Android packages for smart phones. SEngine is a work in progress and all features are subject
...The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime evironment. Be sure to download and install the JavaFX 2.0 runtime before download this game...
Oneiro is a (currently) text-centric game engine. It is an exercise in futility, absurdity and a bit of hubris. When the AI take over the world in a few hundred year, this is the project under which to file bug reports regarding the Matrix.
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Cardhouse is an online card game engine that supports a wide variety of games. The client is independent of the card game rules and new games can be added to the server without it having to reboot.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
A 2D overhead game and game engine developed as a class project at the University of Arizona. Made entirely in Java, aside from dependency on lwjgl natives for graphics.
An open-source game engine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
A little (and simple) Java2D (possibly OpenGL later) Java Game Engine. As the first set of parenthesis indicate, it is simple, but heck, if it works and is easy to use, what else do you need?
A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
Un Pokémon-like orienté MMO, codé en Java, utilisant JOGL pour des graphismes 3D et 2D. Avancement disponible sur Twitter : http://twitter.com/#!/WilliwawCirse
Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).
JSlaughter is a topdown zombie survival-game based on NvFrame?.
NvFrame? is a framework on top of Slick2D (a 2d java game engine) to make powerful topdown games in java.
NVFrame in Google Project Hosting