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...You can now find the latest code at https://github.com/IsmAvatar/LateralGM
This repository will remain here as a way to look up things on the old svn repo.
LateralGM (LGM) is an alternate Game Maker IDE written in Java. It can be used to edit projects, and, with a plugin like ENIGMA, it can compile/run them. It has many other uses, including GM8 -> GM6/7 conversion.
Primeira Engine de SDL Totalmente Em Português.
A TSEngine (PESTEngine) foi descontinuada. Seu desenvolvimento serviu como base para uma nova Engine em Java chamada Etyllica.
Friendly Object-Oriented Game Library , 2D JavaGame Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
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SoraSky ermöglicht es selbst Spiele in Form einer Visual Novel/Dating Sim zu erstellen. Dazu wird lediglich eine Textdatei sowie bei Bedarf zu verwendende Bilder benötigt.
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CeoEngine is a 3DGame Engine bassed on a full components system developed in XNA.
On a future i'm willing to implemet a networking architecture to make this engine MMO-Directed.
from adminbot, rconed projects.cs,css,dod,dods.Supervise different game tournaments with the same application from a single web interface: -Define the servers, the opponents, server config, warmup. -Match status(scores) in realtime, mirc match annonces.
SaltyEngine is small 3D engine to use with OpenGL. Main purpose of this project is to test some new stuff and approach to game engine for different platforms.
Currently supported platforms include: Linux, Windows.
maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) map tile engine rpg graphic maker editor java
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
This project is a platform for creating and/or playing games. It's based on a framework that allow everybdy to create or use every module. For example if there is a 2D game, you can use it with a native 2D impl or an SDL impl or any other renderer.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
CrossGDK is an OpenSource Crossplatform Game Development Kit for C++.
On the supported operating systems we use the native APIs to gain highest performance.
CrossGDK is based on OpenGL and OpenAL.
The main purpose is the creation of modern 3D games.
BehaviorSim is an educational tool which allows users to develop and exercise behavior-based applications by setting up entities, behaviors and other primitives without involving significant programming effort.