Showing 289 open source projects for "tiny-core-plus"

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  • 1

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    ...MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
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  • 2
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  • 3
    This demo will contain a bloom/glow shader, a perlin fire generator, motion blur shader, isosurfaces, heightmap terrain rendered with quadtree, reflection shader, doom3 model loader.
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  • 4
    Bz-place style for game browsing.
    Downloads: 0 This Week
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  • 5
    Game engine providing a layer of well-structurized game logic separated from rendering, sound effects etc. For rendering you can use for example Ogre3d.
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  • 6
    This program will allow you to build your own NES roms instead of trying to hack into currently exsiting roms to make new games. This program will allow you to make NES games faster then any other program, and one can publish a completed rom in any form.
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  • 7

    Disandria

    An extensible game engine that targets RPGs.

    This is for file downloads, and for discussion about the project. For source code, go to this project's homepage. From there, it will be obvious.
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  • 8
    Diese 3D Rollespie wurde von dem Blue 3D Team entworfen und programmiert.Erreichen könnt ihr uns unter www.3DGamedesign.de.tl oder direckt an gamedesign3D@live.deThis 3D Role Playing Game was founded and programmed by Blue 3D Team. 3dgamedesign.de.tl
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  • 9
    Recreation of the Game Engine of the popular Total War game series. The main goal of this project is to be 100% compatible to existing mods for at least the Medieval 2 game.
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  • 10
    SIGMA (SImple Game MAchine) Framework - scalable platform for multimedia applications development.
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  • 11

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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  • 12
    MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real
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  • 13
    This project use OGRE3D graphic module, Havok Physics, RakNet and OpenAL. Make a MMO game framework.
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  • 14
    this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections
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