Showing 38 open source projects for "c code compiler"

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  • 1

    oge2d

    Cross-platform 2D game engine

    Open Game Engine 2D is a full features and cross-platform 2D game engine. It aims to help developers to create 2D games with only flat files (such as ini and script files), so that games could be written once and played under any platform supported. This engine is a pure 2D game engine written in C/C++. It is base on SDL and AngelScript. So, it also aims to run in any platform supported by SDL and AngelScript, such as Windows, Linux, MacOS, iPhone, Android, Windows Phone, Symbian,...
    Downloads: 0 This Week
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  • 2

    Blend++

    A cross platform 3d c++ game engine

    Blend++ is a cross platform 3d c++ game engine built off of the blender source code. It uses bullet physics for physics, 3-d modeling and rendering using Blender and Opengl, Programming using c++, and much more!!! Check out the blog for current updates about what we are doing and how you can help. :) https://sourceforge.net/p/blendplusplus/blog/ To become a developer click here: https://sourceforge.net/p/blendplusplus/discussion/developer_submission/thread/4e83e4d2/
    Downloads: 0 This Week
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  • 3

    C+- programming language and WinC+- pack

    also download updates from files section

    Please, read Wiki for more information: https://sourceforge.net/p/cplusminus/wiki/Home/
    Downloads: 0 This Week
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  • 4

    SANKit

    Read and write PGN format and test moves for legality.

    SAN Kit was made public in 1993 by Stephen Edwards, the inventor of PGN Chess notation. The original code is in C, and with few comments quite cryptic. In addition, the original author's style was quite quixotic, making it even more difficult to read. This code is now reformatted to modern standards, adds support for NAG codes and comments, and has a "non-CLI" mode for inclusion in chess playing programs. The code has gone through extensive analysis using the llvm/clang compiler and reports no issues at this time. ...
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  • 5
    GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms. With the integrated all-in-one tool for game resources it's possible to develop games in a short time. And it's open source! (license coming soon) Status: planning phase
    Downloads: 0 This Week
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  • 6
    jAMAL
    jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).
    Downloads: 0 This Week
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  • 7
    Ileor (ih-lay-or) is a modular server framework for the deployment of massively multiplayer online games. It consists of a core server written in C with all game logic written as dynamically loadable modules.
    Downloads: 0 This Week
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  • 8
    AquaGL is a small experimental project to develop and provide open-source game development tools and library code.
    Downloads: 0 This Week
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  • 9
    A collection of demos, with source code, demonstrating advanced examples of web programming.
    Downloads: 0 This Week
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  • 10

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...
    Downloads: 0 This Week
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  • 11

    Game Builder

    Map and logic editor

    Create game without programming, but optional you always can replace core engine (source code included)
    Downloads: 0 This Week
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  • 12

    Disandria

    An extensible game engine that targets RPGs.

    This is for file downloads, and for discussion about the project. For source code, go to this project's homepage. From there, it will be obvious.
    Downloads: 0 This Week
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  • 13

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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