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LGCK Builder provides a unique development environment that can be easily used by novice and seasoned game creators to get the best results quickly. Our approach is different because the philosophy is geared toward simplicity and re-usability.
Quick 5 minute tutorial
http://www.youtube.com/watch?v=lN3gkZWr-PM
...It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
A Javascript Visual Novel Engine for HTML5 Canvas
Latest version is v.0.8.0 (WebGL)
Previous version is v.0.7.0 (standard HTML5).
See also live version at http://vncanvas-on-nodejs.glitch.me/
...Por enquanto, apenas a versão Swing está em desenvolvimento, após sua finalização, será convertida as mesmas classes para JavaFX.
Espero que ajude a todos! :)
Obs.: Este projeto está sob a licença GNU/GPL v.3, mas contém o projeto exp4j 0.4.0 (http://www.objecthunter.net/exp4j/) que está sob a licença Apache v.2
...Currently no official release but svn repository version. Includes an example application. Find the wiki page for howto's
Ubuntu Video
http://www.youtube.com/watch?v=y5OSCTb_aNA
Windows Video
http://www.youtube.com/watch?v=dS_YwzyCjn4
Projects using Mahasona Engine-
1. Snap-n-fold: origami pattern generation based real-life object structure
http://dl.acm.org/citation.cfm?id=2223800
...Download and discover the beginning of an epic story. The Android version is now available! Find it here: http://market.android.com/details?id=toz.android See a promo video here: http://www.youtube.com/watch?v=Rh7GGlk5m30
Follow Sarquah on Twitter about the development: http://www.twitter.com/sarquah87
Twillex provides a tweening "engine" for Garage Games Torque 2D, iTorque 2D, and probably the other Torque engines.
Watch the video at http://youtube.com/watch?v=1A6pU90FVbA
Use "easing" algorithms to ease in and out almost any parameters in your game: position, rotation, color, fade, GUI position, animations, etc.