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  • 1
    AutoTeach

    AutoTeach

    AutoTeach makes kids study and learn in exchange for internet access.

    AutoTeach is a tool that enables parents to supplement The AutoTeach Parent Tool enables parents to supplement their childrens' education without supervision or drama. With AutoTeach you can queue-up activities and tasks that will be dutifully performed at regular intervals. Why will they cooperate like this? Because AutoTeach meters their internet access by using credits which they earn by performing the agenda which you have queued-up for them. The system has potential for many...
    Downloads: 0 This Week
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  • 2

    C-Lesh and SMW Engine

    C-Lesh is a game programming language for 2D games.

    C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. ...
    Downloads: 0 This Week
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  • 3
    TuxRO - Ragnarok Opensource

    TuxRO - Ragnarok Opensource

    Ragnarok Cliente nativo para Gnu/Linux

    Projeto do Ragnarok Cliente, totalmente nativo para o Gnu/Linux. Não precisa ser um grande "expert" em programação com software livre ou conhecimento super avançado em qualquer distribuições Gnu/Linux. Basta ter força de vontade em ajudar com bugs no decorrer do desenvolvimento executando o jogo pelo Terminal ou diretamente no decorrer do jogo. Ajudemos, basta querer! Acesse:
    Downloads: 0 This Week
    Last Update:
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  • 4

    Lfant

    A small Game Engine project.

    ...Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
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