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Java decentralized cross-platform network multiplayer game engine
A new decentralized way of network game-design..
Server-client-client-based with object-streaming. Which means that everyone can run a server with almost no hardware costs.
The whole system is built upon a network of trust in within the masterclient delegates tasks.
Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/3
Alpha:
- Still in heavy development, but should be stable enough for use in small projects.
- Features include OpenGL ES based scene graph system, sound (static and streaming), input handlers, scheduler, async job queues, and much more.
- Supported platforms include iOS, Android, OSX, Linux, Windows, HTML5 (Emscripten).