Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
Try for free
Free and Open Source HR Software
OrangeHRM provides a world-class HRIS experience and offers everything you and your team need to be that HR hero you know that you are.
Give your HR team the tools they need to streamline administrative tasks, support employees, and make informed decisions with the OrangeHRM free and open source HR software.
Twillex provides a tweening "engine" for Garage Games Torque 2D, iTorque 2D, and probably the other Torque engines.
Watch the video at http://youtube.com/watch?v=1A6pU90FVbA
Use "easing" algorithms to ease in and out almost any parameters in your game: position, rotation, color, fade, GUI position, animations, etc.
The Lambda-Engine is a cross platform gameengine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management.
It is still *far* from finished, but I am working on it :)
Blend++ is a cross platform 3d c++ gameengine built off of the blender source code. It uses bullet physics for physics, 3-d modeling and rendering using Blender and Opengl, Programming using c++, and much more!!!
Check out the blog for current updates about what we are doing and how you can help. :)
https://sourceforge.net/p/blendplusplus/blog/
To become a developer click here:
https://sourceforge.net/p/blendplusplus/discussion/developer_submission/thread/4e83e4d2/
Rise Vision is the #1 digital signage company, offering easy-to-use cloud digital signage software compatible with any player across multiple screens. Forget about static displays. Save time and boost sales with 500+ customizable content templates for your screens. If you ever need help, get free training and exceptionally fast support.
OgreSnakes is a RAD game tool developed in Python-Ogre. Uses Bullet for physics, Hikari for HUD and RTT videos, and OpenAL for sounds. OgreSnakes works together with OgreMax exporter to make easily 3d applications. See more in OgreSnakes Forum.
GWT is an flexible and object-oriented 2d gameengine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
Welcome to the home of Zap Engine, a free, GNU licensed, gameengine written in PHP and sponsored by http://www.nowhere-else.org, http://www.playerscorner.org and http://www.makewebgames.com.
What is the ZAP Engine:
The Zap Engine is a collaboration between different members of the MWG Forums. The engine will be at the end a bit more than a simple empty engine as it is meant to be a full working default game.
In SFish you can model simulation objects with attributes and behaviour (continuous over time and not-continuous over time, latter one being events) and the communication between objects; then you can run simulations (real-/non-real-time) given a set of objects with specific attributes and see what happens in cause of their behaviour.
Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
// FR // P.A.C.E. maker est un moteur de jeu en Point'n'Click avec pour objectif de faciliter l'écriture de jeux. // EN // P.A.C.E. maker is a new point'n'click engine allowing an easier game writing.
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
FGGE is an HTML 5 + Javascript GameEngine allowing users to make games without worrying about render, but only on code and game logics, this means faster production and cleaner code.
PointClickPress is a web app gameengine that allows for the creation of point and click games & interactive stories. Currently releasing builds every 2-3 months. Playable demo: www.pointclickpress.org. For questions pls visit the forum.
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
Very simple and stable C++ game framework. This is the base of a new gameengine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
EntropyEngine is a Java based 2D gameengine. This project is intended for learning gameengine design, and detailed tutorials can be found at the project's homepage.