utility collection for 2D game development in Java; sound-player
Utility collection of structures and algorithms which can aid in the development of Java based games with special focus on hexagon 2D display and sound-playing.
Status is Alpha but we have a running example game in development.
An environment to develop games based on a rectangular board
MatrixGame is a development tool designed to quickly produce video games based on a rectangular board.
A new game must be described as a new Java class extending the class Game that is enabled to use an interactive environment.
For some examples please run the jar file after the download. A little menu opens letting you run all the developed games.
Sources are inside the jar file that can be opened as a normal zip file.
eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
Create your own animated characters for games with ease!
eCharacter aims to be a free software character configuration tool that could be used for indie games or rapid prototyping. It has been created from the developer community of the eAdventure game authoring platform, and our first aim is to integrate this tool into eAdventure. But in the near future it will also be compatible with other tools!
The project is fully based on free software. It uses jMonkeyEngine3 for 3D visualization and the UI is built on NiftyGUI.
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Role Playing Tools for traditional role playing games. Current tools: DiceTool, a die rolling tool that supports complex dice expressions. MapTool, a simple to use internet enabled battle map replacement. TokenTool, for easily creating MapTool tokens
maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) map tile engine rpg graphic maker editor java
BehaviorSim is an educational tool which allows users to develop and exercise behavior-based applications by setting up entities, behaviors and other primitives without involving significant programming effort.
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