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Toolkit for the easy prototyping of hybrid games for Tabletop Devices
... by the player) and active (carried out by the computer through the Arduino microcontroller)
Any programminglanguage can be used to develop games with toyvision, provided by implementing a TCP-IP socket.
Moreover, Proccesing API and finished samples are already provided in this project.
ToyVision is based on the Reactivision framework.
More info: www.toyvision.org
C-Lesh is a game programminglanguage for 2D games.
C-Lesh is a game programminglanguage for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks...
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programminglanguage utilized for performing the drama management and for authoring behaviors for the characters.
College football simulation engine. We're building a simulation engine that realistically simulates college football games. The engine will be written in the Java programminglanguage and freely available for commercial or non-commercial use.
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