Develop an experimental framework for simulated multiplayer (model) railroads.
It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
Example code for creating a 2D platform game in Java.
...Graphics courtesy of:
https://www.gameart2d.com
https://opengameart.org/content/animated-fire
https://craftpix.net
Levels created using https://www.mapeditor.org/
Project created in the Eclipse Java IDE.
Keys:
Up, Down, Left, Right - Move Player
Space - Jump
M - Throw Kunai
Q, A - Scroll screen up and down (for debugging)
...Game Objects (GOs) opt-in to services by implementing the "marker" interface for each one it wants.
GOs enter the system via Install Pipeline, an asynchronous "standard" implementation that keys on the marker interfaces and performs the "protocol" for that marker. There are also Event and Uninstall pipelines.
Reference by name is encouraged. A trip through the pipeline includes a Bind Name List; allows GO to connect to interfaces in other GOs on the other End.